How to play
You roll a ball down tall pixel-art levels, dodging spikes, saws, water, swinging blades and flame vents. The clock stops only at the altar at the bottom, and every death costs you time. The developer says there are 75 levels across three worlds, and each level has three stars to earn: a time to beat, a death limit, and a coin hidden off the safe path. Touch a crystal to save a checkpoint, and spend the coins you find on new ball skins. There is also a daily drop, which the developer describes as one new level every day.
Controls explained
Use the arrow keys or A/D to roll. Jump with Space, W or the up arrow, and hold it for a higher jump. On mobile, use the on-screen buttons to roll. Backspace sends you back to your last checkpoint, so use it when you want to retry a section quickly.
Tips
- Touch every crystal you pass. It saves a checkpoint, and Backspace then returns you there instead of the start.
- Hold the jump key for a higher jump when you need to clear a gap or a blade.
- Look for the coin off the safe path if you want all three stars on a level.
- Keep deaths low. Each one costs time, and one of the three stars is a death limit.
- Spend coins on new ball skins once you have collected enough.
FAQ
What do the crystals do? Touching a crystal saves a checkpoint. Backspace sends you back to it.
How do I earn stars? Each level has three stars. They are a time to beat, a death limit, and a coin hidden off the safe path.
What is the daily drop? The developer says there is one new level every day.